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Stayin' Alive
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Devlog
Stayin' Alive [v1.11.3]
December 13, 2025
by
LWCoding
More Bug Fixes It seems like a few things were undone, and so we're closing up those loops. And more bug fixes! Changes Re-increased Winter penalty for grass (50% death rate -> 70% death rate) Added t...
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Stayin' Alive [v1.11.2]
December 12, 2025
by
LWCoding
Bug Fixes There were quite a few missing pieces in the last update, so we're fixing them here. And new UI looks! Changes Re-stylized knowledge menu to have accurate UI buttons Fixed bug where no worms...
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Stayin' Alive [v1.11]
December 12, 2025
by
LWCoding
Clarity and Balance Update Small changes to get the game to a more balanced state. Changes Moved current den label/worker counter to be consistent with the unassigned worker count "Bad" logs now shake...
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Stayin' Alive [v1.10]
December 11, 2025
by
LWCoding
Knowledge! To make the knowledge system a little more obvious, we made some quality-of-life improvements to make it stand out. Also some bug fixes. Changes Knowledge menu now contains more interactabl...
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Stayin' Alive [v1.9.1]
December 06, 2025
by
LWCoding
Small bug fixes and updates. We realized the past build was a little crash-prone. So we've fixed that, and tweaked some small settings. Changes Back-end optimization with object pooling and cacheing t...
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Stayin' Alive [v1.9]
December 05, 2025
by
LWCoding
Knowledge is power! And that's exactly what we're bringing to this update. There are more things to explore in the map, and a tracker to see what you've viewed so far. This is a work in progress featu...
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Stayin' Alive [v1.8]
December 05, 2025
by
LWCoding
Changes are here! There are bugs that have been fixed, and things that have been rebalanced. Check them out here! This is not a major update in any way, this is just meant to fix some loose ends. :) C...
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