Stayin' Alive [v1.8]
Stayin' Alive » Devlog
Changes are here!
There are bugs that have been fixed, and things that have been rebalanced. Check them out here! This is not a major update in any way, this is just meant to fix some loose ends. :)
Changes
- Kangaroo rat workers can now bring non-grass items back to the den
- Added trees procedurally generated around the map, which spawn sticks around them
- Increased time for season length by 50%
- Worms now spawn around water rather than separate “pond” tiles
- Grass spreading now spreads 25% faster (when at full tier)
- Decreased drop chance for seeds when harvesting grass by 50% (at both tiers)
- Decreased how quick the breeding cost scales for workers
- Increased number of butterflies that spawn across the map
- Compressed audio and texture sizes for faster load times
- Grass that spawns or is placed next to water now grows 25% faster
- Grass seed now spawns on the ground rather than pops into the inventory
- Moved hunger bar and seasons counter to the bottom for better readability
- Amended the tutorial to accommodate all changes previously listed
- Added text popup that indicates to the player if they don’t have enough sticks
Files
GAME BUILD.zip Play in browser
8 hours ago

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