Project ASS - Items, Journal, and Bug Fixes [B1.1]
Project ASS » Devlog
Welcome to Version 1.1B of Project ASS!
In BETA 1.1, explore a revamped map full of enemies, relics, items, and cards - all still with the one loveable hero, Jack.
New Additions
- Added new settings menu accessible via the Escape key or various buttons
- Added items: one-time-use buffs that can either be used in battle or on the map
- Added journal tab to view information on previously encountered enemies
- Added four new cards: Claws Out, Harvest, Oddity, Sanitize
- Added three new relics: Loud Megaphone, Powerbank, Vampire Teeth
- Added one new miniboss enemy for the Forest, and one new regular enemy
- Added a new secret playable hero and a few additional cards
Changes
- Shop card and relic prices now cost less per rarity tier
- Changed card rarity chances (common 60%, uncommon 30%, rare 10%)
- You will always encounter new enemies until all available enemies have been seen
- You will heal all your health back during the dialogue after the Dummy
- Cards that are not playable due to energy cost will now appear to gray out
- Added more tooltip information when cards are hovered over
- Remodeled top bar to include settings icon and items
- Selected targets during battle now have a target under them
- The shopkeeper now gives more detailed information when each tab is clicked
- Updated particle effects for Lone Fox boss and MrMushroom miniboss
- Tooltips for cards in the shop now appear next to the price for easy visibility
- Increased the max number of cards that appear in the shop (6) -> (8)
- Lowered the max number of cards you can have in your hand (10) -> (8)
- Treasure areas on the map now appear slightly less frequently
- Dialogue in the map and shop no longer progress if the player clicks on a UI button
Balance Changes
- Reworked Channel (damage now cannot be tanked by block)
- Nerfed Poke (0 cost, 3 bleed) -> (0 cost, 3 bleed, Exhaust)
- Nerfed Resistance (Defense status now renders AFTER block is applied)
- Nerfed Anger (Strength status now renders AFTER the damage is applied)
- Buffed Sharpen (attacks inflict 1 bleed) -> (attacks inflict 2 bleed)
- Buffed Salvage (1 cost) -> (0 cost)
- Buffed Strategize (1 cost) -> (0 cost)
Bug Fixes
- Fixed bug where enemy's turn would skip if player opened up card preview during enemy's attack animation
- Fixed bug where the player had to click twice to progress dialogue
- Fixed bug where Barrier status effect displayed incorrect tooltips
- Fixed bug where the Continue button sometimes crashed the game
- Fixed bug where clicking the deck button before switching scenes broke the button until the game was reset
- Fixed bug where killing the second enemy would prevent the first enemy from attacking
- Fixed bug where clicking New Game after having a saved game would prevent dialogue from playing
- Fixed bug where the player won slightly less cash than supposed to
- Fixed layering issues with the treasure tooltip scene
DEFINITELY feel free to give us feedback! We're entirely open to hotfixes and quick balance changes to make the game more playable. :)
But don't waste your time looking at the devlog. Go ahead and play it yourself!
Files
Project ASS Recarded (MAC).zip 46 MB
Jul 20, 2023
Project ASS Recarded (Web).zip Play in browser
Jul 20, 2023
Project ASS Recarded (WIN).zip 37 MB
Jul 20, 2023
Get Project ASS
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Project ASS
A strategic card-battler RPG game made by Ariel, Selenium, and Silver
Status | On hold |
Author | LWCoding |
Genre | Card Game, Role Playing, Strategy |
Tags | 2D, Furry, Singleplayer, Unity |
Languages | English |
More posts
- Project ASS - Bug Hotfix 2 [B1.1]Jul 21, 2023
- Project ASS - Bug Hotfix [B1.1]Jul 20, 2023
- Project ASS - Initial Release! [B1.0]Jul 01, 2023
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